With the cylinder still selected click on the dropdown menu in the modify panel, select "Edit Poly" and click on the Vertex Selection icon to activate the polygon edition mode. Start off by doing "Alt+W" in the Top viewport to zoom in it. We'll now modify that basic shape to look like the weapon's handle. Right-click > Object properties: Tick "See-through" box, reduce visibility to 0,5 and untick Cast/Receive Shadows. To make things handier and more convenient to work with, we will make the cylinder we created half-transparent. Start by drawing a cylinder in the Front view port and modify its value as shown below from the modify panel, where you can modify an object's number of segments/polygons, height, weight, etc.īasic shapes got way too much useless polygons hence why we modify some of these values.
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